![]() ![]() If drawn late-game, the Adventure side Retrieve Prey can even function as a reanimation effect for a useful creature in the graveyard.ĭream Devourer is another way to discount expensive creatures you naturally draw by paying two mana early to foretell them, though the ability works for any nonland card so we can tuck away a big, splashy spell for later. Tlincalli Hunter is one of the few, with its ability to cast one creature per turn from exile for zero mana often being quite amazing. Wizards of the Coast (WotC) has been putting out “cast from exile” synergy cards the past few years, but unfortunately not many of those cards are available in Golgari. Keen Duelist benefits from manipulating the top of your deck, potentially even killing an opponent if the creature on top of your library is expensive enough. I’m glad to have Doom Whisperer here as a huge flying creature with an ability that synergizes well with my primary game plan. I usually stockpile my undaunted creatures while playing out my hand, unless there’s a pressing reason not to that way, the exiled creatures offer a way to “reload” if my options in hand dry up.Įven though I have a high density of creatures, randomization means there’s a chance for a miss with Durnan’s attack trigger, so I’ve got a bunch of ways to help manipulate the top of my library to ensure a hit each time. Playing the deck, I typically try to get Durnan out on Turn 3 and start attacking on Turn 4. Agent also slowly grows Durnan too, which might eventually become relevant. Deathtouch and indestructible mean Durnan will likely be chump blocked by something that’s expendable, and to be honest, that’s perfectly fine-we’re just wanting to get that attack trigger each turn. This is a cheap enchantment that helps Durnan attack with impunity, so long as you’re attacking an opponent who has the most life. ![]() That’s why I’ve chosen Agent of the Shadow Thieves as its Background. Of course, Durnan is just a 3/3 for four mana, so safe lines of attack can dry up pretty quickly in most games of Commander. In a typical Commander pod, that means discounting by three generic mana, so either you get to cast a medium-size creature for cheap, or you get to cast a huge monster for a lot less than normal. With enough creatures in the deck, you’re going to practically draw a creature each time you attack, but it’s even better than raw card draw-you’ll get to store the card in exile, so it’s immune to discard effects like Wheel of Fortune and its ilk.įurther, the creature has undaunted, which means it costs one generic mana less to cast for each opponent. Its attack trigger encourages playing lots of creatures, which happens to be my favorite Magic card type. First, it encourages attacking, which I find leads to much more interesting games of Commander. I’ve built several of these mix-and-match decks in paper, and today I wanted to share my Golgari deck built around Durnan of the Yawning Portal! The wide variety of abilities in the two groups meant you could really cobble together any color combination and do something fun with it. By my reckoning, Commander Legends: Battle for Baldur’s Gate was the coolest set for Commander in 2022, and a big part of that was the Background enchantments and the legendary creatures with the Choose a Background mechanic. ![]()
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